Most factions also feature a traitor system which penalizes players for actions which are deemed as against the goals of the faction – players which attack their allies or perform poorly in the eyes of their faction may become traitors to their "cause". Players who wish to opt out of the faction system can choose to play as independent character.Īll other factions feature a progression system which when advanced grants the player special abilities like faster healing process, better starting equipment and other capabilities. Players in Breaking Point are given the choice of representing one of the factions, some of which are opposed to each other directly, some of which are more neutral or hostile towards everyone. The only remote contact with other survivors is with the player's chosen faction text chat channel, if applicable – no other in-game communication channels exist besides direct communication and related channels.Īdditionally, players may use the group system to band together with nearby players, tame dogs to fight on their side, and found or join a legion with other players.įactions File:Faction Section New.jpg The only given goal of the characters is to survive the desolate environment, the "zombies" and hostile encounters with other survivors. A mysterious infection originating from eastern Europe has wiped out the mainland population, and unbeknownst to the player character, the island formerly thought as a refuge has fallen decades ago, and is populated by near-mindless infected and other survivors, some hostile and others benevolent. Players take the role of a lone survivor washed up on an abandoned, formerly heavily militarized island with little to no equipment. Some against the island, many against each other and all against their fate.īreaking Point is based on ARMA 3 engine but has heavily customized features and mechanics of the base game, such as advanced damage calculation or wind having effect on ballistics, and has just as many completely new mechanics, items and gameplay features. Desperate survivors placed their final hopes on this forsaken isle that offered little hope of survival and even less of rescue. The rumor continued to spread despite the fact that the island had fallen only two years after the initial outbreak. This idea of refuge had become the only hope for thousands of wayward survivors, but without any means of communication with the outside world, no one could tell them the turn back. This island was completely self-sufficient, militarized thanks to the influx of displaced PMCs, and far enough removed from mainland to provide escape from the outbreak. Within six months of the infection's discovery and rapid proliferation, rumors began to circulate of a haven in the heart of the Mediterranean Sea, a whisper that only grew as each country fell. Citizens had lost faith in their governments causing sharp social and ideological divides at a time when mankind needed to be united. Initially it spread very quickly as governments struggled to contain the outbreak, a struggle that was fueled by the economic unrest in many European regions at the time. The year was 2035, more than two decades after the infection that first surfaced in eastern Europe in early 2012.